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Clone Run For Brainrots!

Clone Run For Brainrots!

A Roblox experience owned by Six Seven Corporation.

TycoonENbrainrotidlemultiplier

Clone Run For Brainrots! is a tycoon experience created on 2026-04-19. The game currently has 106 players online. It has accumulated 9,380,424 lifetime visits and 503,218 favorites. User engagement metrics show a 95% like percentage. The description highlights mechanics involving collecting, cloning, and upgrading brainrots to earn cash.

Description (written by the developer; not a statement by this register)

🧠 Pick up Brainrots! 🚪 Clone Them! 💵Get Rich! 🧠 Pick up a Brainrot! 🏁 Run through the doors to clone your Brainrots and reach the finish line! 💵 Bring your Brainrots back to your base to earn Cash! 📈 Upgrade your multipliers to create even MORE clones! 💤 Your Brainrots earn cash OFFLINE! 👍 Don’t forget to hit the thumbs up!

Last updated by the developer 8 Aug 2026, 02:12 UTC.

39
playing (measured 21 Aug 2026, 20:54 UTC)
9,432,350
lifetime visits
95%
liked (29,793 👍 / 1,698 👎)
511,533
favourites (54.2 per 1k visits)
19 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

391258210 August 2026 — 125 players21 August 2026 — 39 players10 August 202621 August 2026
2 measurements spanning 11 days, net -86. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 26–138 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5439-86
10 Aug 2026, 15:06125first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
x2 Money
39 R$
x2 Clones
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked21 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:4895no change
23 Aug 2026, 20:4895no change
21 Aug 2026, 20:5495no change
13 Aug 2026, 20:4795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.