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Silverpine Research Laboratory

Silverpine Research Laboratory

A Roblox experience owned by Silverpine Research Laboratory.

RoleplayENroleplayfacility managementsci-fi horror

Description (written by the developer; not a statement by this register)

Silverpine Research Laboratory is a high security research facility built around order, secrecy, and survival. Explore the facility, join specialized departments, respond to emergencies, enforce protocols, and uncover what happens behind restricted doors. Whether you are protecting the site, testing dangerous systems, managing operations, or causing chaos, every role has a purpose inside SRL. Follow commands, respect the chain of command, and stay alert. One mistake can change everything. Features: Department-based roleplay Security and response teams Facility operations Events, incidents, and emergencies Custom systems and tools Serious roleplay environment Welcome to SRL. Enter the facility. Follow protocol. Survive the unknown.

Last updated by the developer 10 Aug 2026, 02:49 UTC.

4
playing (measured 11 Aug 2026, 11:46 UTC)
33,635
lifetime visits
66%
liked (188 👍 / 95 👎)
511
favourites (15.2 per 1k visits)
19 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shiv
199 R$
Damaged Card
99 R$
No Uniform
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

meetcouncilmen · other0 · 0.00% win
Become DPD · other0 · 0.00% win
Become Security! · progression0 · 0.00% win
Become Medical · other0 · 0.00% win
Become Research · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

667168.516 August 2026 — 71 % liked26 August 2026 — 66 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 03:3866-5
16 Aug 2026, 03:3771first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.