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(PART 1) UTMM - Twisted Calamity

(PART 1) UTMM - Twisted Calamity

A Roblox experience owned by the games and stuff.

OtherENupdate logdevelopment updateUTMM

Description (written by the developer; not a statement by this register)

Part 1 of a big update, its kind of small but it would take so long if it was released all at once, and there has been no updates for a long time reach out if theres anything wrong with anything in the update, me and the other dev is still rusty in roblox studio after not being able to update for a long time. UTMM - TC (UTC)

Last updated by the developer 3 Aug 2026, 21:25 UTC.

0
playing (measured 18 Aug 2026, 03:38 UTC)
2,558
lifetime visits
86%
liked (24 👍 / 4 👎)
23
favourites (9.0 per 1k visits)
19 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 03:380first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

858685.518 August 2026 — 85 % liked28 August 2026 — 86 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 14:5086+1
18 Aug 2026, 14:3585first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.