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Better Invincible?

Better Invincible?

A Roblox experience owned by Battle VS.

Fighting & PvPENInvincible IPRed vs BlueCharacter Battle

Better Invincible? is a fighting-pvp Roblox experience created on 2026-04-19. The game has recorded 594,115 lifetime visits and currently has 5 players online. It holds a 93% like percentage and has accumulated 24,469 favorites. The experience features character selection and combat mechanics.

Description (written by the developer; not a statement by this register)

Who is the Better Invincible Character? Choose from a variety of different characters ⚔️ Fight for your choice! 👑 Unlock new weapons and glorious titles as you play! ⭐ Like the game to support future updates and join the group for exclusive rewards! Tags: Better Invincible Character, Pick a Side, Quiz, Fight, Sword, Battle, Red vs Blue, Better, Would You Rather, Invincible, Viltrum, Viltrumite, Conquest, Thragg, Battle Beast, Nolan, Mark, Omniman, Omni Man

Last updated by the developer 26 Jun 2026, 23:53 UTC.

5
playing (measured 10 Aug 2026, 15:20 UTC)
594,115
lifetime visits
92%
liked (1,893 👍 / 161 👎)
24,615
favourites (41.4 per 1k visits)
19 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:205first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
129 R$
x2 Coins
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome390,434 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

929392.514 August 2026 — 93 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:4992-1
14 Aug 2026, 19:4993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.