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Better Invincible?

Better Invincible?

A Roblox experience owned by Battle VS.

Fighting & PvPENInvincible IPRed vs BlueCharacter Battle

Better Invincible? is a fighting-pvp Roblox experience created on 2026-04-19. The game has recorded 594,115 lifetime visits and currently has 5 players online. It holds a 93% like percentage and has accumulated 24,469 favorites. The experience features character selection and combat mechanics.

Description (written by the developer; not a statement by this register)

Who is the Better Invincible Character? Choose from a variety of different characters ⚔️ Fight for your choice! 👑 Unlock new weapons and glorious titles as you play! ⭐ Like the game to support future updates and join the group for exclusive rewards! Tags: Better Invincible Character, Pick a Side, Quiz, Fight, Sword, Battle, Red vs Blue, Better, Would You Rather, Invincible, Viltrum, Viltrumite, Conquest, Thragg, Battle Beast, Nolan, Mark, Omniman, Omni Man

Last updated by the developer 26 Jun 2026, 23:53 UTC.

5
playing (measured 10 Aug 2026, 15:20 UTC)
594,115
lifetime visits
86%
liked (1,006 👍 / 164 👎)
24,882
favourites (41.9 per 1k visits)
19 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:205first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
129 R$
x2 Coins
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome396,896 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

869389.514 August 2026 — 93 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 86 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:0886-6
13 Oct 2026, 23:0792no change
3 Oct 2026, 23:0792no change
23 Sept 2026, 23:0692no change
13 Sept 2026, 21:5192no change
3 Sept 2026, 21:4592no change
24 Aug 2026, 19:4992-1
14 Aug 2026, 19:4993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.