Night of Death
A Roblox experience owned by we do, you play.
HorrorENFNAF FangameHorrorPrototype
Description (written by the developer; not a statement by this register)
"Waiter! Waiter! uh, nevermind.." (DOD FANGAME) PROTOTYPE game I made in like 6 hours! Inspired by FNAF and fangames... EXPECT A LOT OF BUGS! and SERIOUS BALANCE PROBLEMS! (and missing sfx...) all credits to saucefy and the DOD team!
Last updated by the developer 15 Jun 2026, 04:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 09:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 05:53 | 96 | no change |
| 15 Aug 2026, 05:52 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.