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Easy Carpet Tower

Easy Carpet Tower

A Roblox experience owned by Franck's Games.

ObbyENtowereasy modebuilding

Easy Carpet Tower (2026) is an obby game on Roblox, measured at over 6.1 million lifetime visits. It records 96 playing now, a like rating of 87%, 226,432 favourites.

Description (written by the developer; not a statement by this register)

🌟Tower easy🌟

Last updated by the developer 7 Sept 2026, 18:20 UTC.

96
playing (measured 7 Sept 2026, 20:50 UTC)
6,121,923
lifetime visits
87%
liked (1,291 👍 / 194 👎)
262,603
favourites (42.9 per 1k visits)
19 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

961,089592.510 August 20267 September 2026
407 measurements spanning 28 days, net -226. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 407
Measured (UTC)PlayersChange
7 Sept 2026, 20:5096-33
7 Sept 2026, 19:50129-1
7 Sept 2026, 18:50130-25
7 Sept 2026, 17:50155+2
7 Sept 2026, 16:50153-28
7 Sept 2026, 15:50181-34
7 Sept 2026, 14:50215-98
7 Sept 2026, 13:50313-30
7 Sept 2026, 12:50343+29
7 Sept 2026, 11:50314-7
7 Sept 2026, 10:50321+17
7 Sept 2026, 09:50304+18
7 Sept 2026, 08:50286+16
7 Sept 2026, 07:50270-29
7 Sept 2026, 06:50299-26
7 Sept 2026, 05:50325+13
7 Sept 2026, 04:50312+7
7 Sept 2026, 03:50305+50
7 Sept 2026, 02:50255+37
7 Sept 2026, 01:50218first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome4,633,659 · 100.0% win
You won · progression3,474,254 · 100.0% win
Carpet · other2,204,500 · 82.2% win
You joined the group · welcome1,109,712 · 39.4% win
You returned after 24 hours · other478,470 · 0.00% win
Meet to franck · other128 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 202623 October 2026
413 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 413
Measured (UTC)% likedChange
23 Oct 2026, 03:5187no change
13 Oct 2026, 03:5087no change
3 Oct 2026, 03:4987no change
23 Sept 2026, 03:4987no change
13 Sept 2026, 03:4887no change
7 Sept 2026, 20:5087no change
7 Sept 2026, 19:5087no change
7 Sept 2026, 18:5087no change
7 Sept 2026, 17:5087no change
7 Sept 2026, 16:5087no change
7 Sept 2026, 15:5087no change
7 Sept 2026, 14:5087no change
7 Sept 2026, 13:5087no change
7 Sept 2026, 12:5087no change
7 Sept 2026, 11:5087no change
7 Sept 2026, 10:5087no change
7 Sept 2026, 09:5087no change
7 Sept 2026, 08:5087no change
7 Sept 2026, 07:5087no change
7 Sept 2026, 06:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.