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💪Strength Incremental!

💪Strength Incremental!

A Roblox experience owned by Incrementality Inc.

SimulatorENincrementalclickerstrength

Description (written by the developer; not a statement by this register)

Welcome to Strength Incremental If you would like us to update this game, please like the game and click "feedback" to suggest what you want!

Last updated by the developer 15 May 2026, 12:52 UTC.

0
playing (measured 10 Aug 2026, 23:05 UTC)
19,039
lifetime visits
44%
liked (20 👍 / 25 👎)
79
favourites (4.1 per 1k visits)
19 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Strength
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

444544.516 August 2026 — 45 % liked15 September 2026 — 44 % liked16 August 202615 September 2026
2 measurements spanning 30 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 14:3044-1
16 Aug 2026, 14:1845first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.