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Dig an Ore

Dig an Ore

A Roblox experience owned by Manuel Community.

TycoonENminingidlepet collection

Description (written by the developer; not a statement by this register)

⛏️ Dig through the ground to collect valuable ores and earn money! 💰 Sell your ores to make cash and grow your fortune! 🔧 Upgrade your pickaxe to mine faster and gather more ores! 🎒 Upgrade your backpack to carry more ores before selling! 🐾 Open eggs and unlock pets that boost your mining power! ♻️ Rebirth to gain powerful multipliers and progress even faster! 🏆 Climb the Leaderboards and become the ultimate miner! ✨ Simple to play, satisfying to progress — every ore counts! Will you build the most powerful pickaxe and mine through the world? 👍 Like & ⭐Favorite to support the game! 💬 Join the community and stay tuned for future updates!

Last updated by the developer 28 Jul 2026, 01:19 UTC.

0
playing (measured 11 Aug 2026, 09:08 UTC)
8,290
lifetime visits
76%
liked (26 👍 / 8 👎)
110
favourites (13.3 per 1k visits)
19 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 Pet Equips
299 R$
2x Cash
299 R$
Inf Backpack
149 R$
Starter Pack
129 R$
Auto Open
99 R$
2x Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,625 · 100.0% win
First Rebirth! · progression61 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.