Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🐧] Defend a Baby Penguin

[🐧] Defend a Baby Penguin

A Roblox experience owned by Baby Penguin games.

Tower defenseENtower defensepenguinbase building

Description (written by the developer; not a statement by this register)

Your baby penguin is in danger! 🚨 Hurry and save the baby penguin from evil penguins😈🐧 -> Build a defence using blocks + turrets, and help fight off the evil penguins using your sword! ⚔️ [How To Play] • 🧱 Build defense! • 🔥 Start Defending! • ⚔️ Fight off an army of evil penguins from getting your baby! • 💵 Use cash to expand and strengthen your defence! • ⭐️ Open lucky block for new stronger weapons! How long can you defend your baby penguin? 👀❤️ tags: tower defense penguin simulator 1+ level 99 strongest upgrades lucky block secret wave Brainrot Jump speed snipe zombies evil penguins knockout gears coil tycoon gun

Last updated by the developer 7 Aug 2026, 16:40 UTC.

0
playing (measured 10 Aug 2026, 16:21 UTC)
169,519
lifetime visits
83%
liked (421 👍 / 87 👎)
13,983
favourites (82.5 per 1k visits)
19 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:210first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Suitable for everyone

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

VIP
299 R$
4x Speed
149 R$
x2 Money
79 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! 🐧 · welcome132,851 · 0.00% win
Wave 100 · progression5,356 · 0.00% win
Wave 200 · progression487 · 0.00% win
Wave 300 · progression16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8315 August 2026 — 83 % liked4 September 2026 — 83 % liked14 September 2026 — 83 % liked4 October 2026 — 83 % liked14 October 2026 — 83 % liked24 October 2026 — 83 % liked13 November 2026 — 83 % liked15 August 202613 November 2026
7 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Nov 2026, 11:0483no change
24 Oct 2026, 10:3383no change
14 Oct 2026, 10:3283no change
4 Oct 2026, 10:3183no change
14 Sept 2026, 08:0283no change
4 Sept 2026, 07:5383no change
15 Aug 2026, 06:1583first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.