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[NEW!] Sky's Difficulty Chart Obby 2

[NEW!] Sky's Difficulty Chart Obby 2

A Roblox experience owned by Skipy.

ObbyENdifficulty chartparkourhardcore

Description (written by the developer; not a statement by this register)

🎮 Welcome to Sky's Difficulty Chart Obby 2! 🎮 Test your skills in this challenging platformer where every stage pushes you further than the last! Jump, climb, and overcome increasingly difficult obstacles as you progress through a massive difficulty chart filled with exciting challenges. 🔥 Your Goal: Never rage quit. Keep going no matter how tough it gets! 📈 Features Over 260+ stages to conquer Difficulty increases as you advance Challenging jumps, wraparounds, and obstacle courses Regular updates with even more stages planned Stay tuned for future updates and new challenges! 🎮 Controls Keyboard: R — Reset Character Mobile: Tap the Reset button Console: D-Pad Down — Reset Character 🏷️ Tags Obby But, Hardest, Hardest Obby, Crashout, Hard, Nearly, Impossible, Platformer, Parkour, Impossible Obby, Wraparound, Wallhop, RAGE-QUIT, Difficulty Chart Obby, Difficult Obby

Last updated by the developer 10 Aug 2026, 15:17 UTC.

12
playing (measured 10 Aug 2026, 21:02 UTC)
122,862
lifetime visits
65%
liked (164 👍 / 90 👎)
3,538
favourites (28.8 per 1k visits)
19 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:027first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Skips
259 R$
Magic Carpet
169 R$
Immunity
99 R$
Fusion Coil
66 R$
MVP
45 R$
Gravity Coil
30 R$
Slap Glove
24 R$
VIP
19 R$
Speed Coil
15 R$
Boom Box
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Simple · other33,298 · 0.00% win
Easy · other28,586 · 0.00% win
Medium · other20,907 · 0.00% win
Hard · other14,866 · 0.00% win
Challenging · other9,436 · 0.00% win
Extreme · other7,162 · 0.00% win
Intense · other6,042 · 0.00% win
Rage · other4,722 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

646564.515 August 2026 — 64 % liked25 August 2026 — 65 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 09:3065+1
15 Aug 2026, 09:2364first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.