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[DEMO VERSION] Piggy: Intercity

[DEMO VERSION] Piggy: Intercity

A Roblox experience owned by Piggy: Intercity.

RacingENhorrorsurvivalRPG

[DEMO VERSION] Piggy: Intercity is a racing experience created on 2026-04-19. It has recorded 1,607,565 lifetime visits and 25,316 favorites. Currently, four users are playing. The title holds a 98% like percentage. The description identifies it as a multiplayer, choice-driven open world RPG set in Evalia, noting that the full version includes additional quests, locations, and features.

Description (written by the developer; not a statement by this register)

FULL VERSION: https://www.roblox.com/games/86852362398411/Piggy-Intercity Piggy: Intercity is a multiplayer, choice-driven open world RPG! Explore and survive the infection that has devastated Evalia! But remember, every choice you make will impact your relationships with other characters and the world around you! Note that this is a DEMO! The full version will include many more features, such as: - More Quests - More Locations - More Characters - More Items - More Level-Up Attributes - Base Building - Minigames And so much more! Link to Full Version Release Event: https://www.roblox.com/events/5966839480366269041 Note that your save data will NOT carry over into the full version of the game. However, completing the demo will reward you with some FREE crystals in the full version of the game!

Last updated by the developer 28 Jul 2026, 18:24 UTC.

4
playing (measured 10 Aug 2026, 14:34 UTC)
1,607,565
lifetime visits
98%
liked (20,286 👍 / 424 👎)
25,187
favourites (15.7 per 1k visits)
19 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:341first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Played the Demo · welcome475,302 · 97.0% win
Completed the Demo · progression214,333 · 29.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:3798no change
14 Aug 2026, 11:3798first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.