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FATHOM [FALLEN CALAMITY]

FATHOM [FALLEN CALAMITY]

A Roblox experience owned by Ze’s Productions.

HorrorENhorrorroguelikeinspired-by-nullscape

Description (written by the developer; not a statement by this register)

Your Time Has Come. March Your Way To Your Death. For His Entertainment. ! EXCEPT LOTS TO CHANGE ! ! EVEN LORE ! ! PC IS RECOMMENDED ! ! YOU NEED SKILL FOR THIS GAME ! INSPIRED BY NULLSCAPE, DIVE, ...grace, DOORS, CRASHOUT, NO MERCY, MERCY, WEGAS MADNESS. Nullscape sloppppppppppppppppppppp!!! Updates Might Be Frequent Idk Tho!

Last updated by the developer 23 Jul 2026, 14:52 UTC.

0
playing (measured 14 Aug 2026, 19:30 UTC)
1,650
lifetime visits
89%
liked (25 👍 / 3 👎)
39
favourites (23.6 per 1k visits)
19 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 19:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

ETERNAL DAMNATION · welcome208 · 0.00% win
perish. · progression150 · 0.00% win
YOUR NEW HOME. · welcome147 · 0.00% win
that hurt. · progression99 · 0.00% win
AD BLOCKER · progression86 · 0.00% win
WILTED AWAY · progression61 · 0.00% win
DRIFT · welcome38 · 0.00% win
MISTRESS · progression37 · 0.00% win
CHAOS · progression25 · 0.00% win
LIVE HANGING · progression22 · 0.00% win
P RANK. · progression21 · 0.00% win
She's Smiling Again. · progression20 · 0.00% win
EVIL HAND YO · progression20 · 0.00% win
Brave Enough. · progression16 · 0.00% win
FIRING SQUAD · progression14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.