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Shily [Third Episode]

Shily [Third Episode]

A Roblox experience owned by games that are super awesome.

Description (written by the developer; not a statement by this register)

Something went wrong with the Nelson family, and the agency relies on you to uncover the mysteries behind this new version of the Nelson family... About: Shily is a Piggy-inspired game based on the YouTube channel Shiloh & Bros., where you have to find keys and items to escape each map, without letting the monster get you! Controls: Press C/Tap Button to Crouch Click/Tap an item/door to use it (or you can touch the door with the key) This game is still in development, so feedback is appreciated! Credits: Lead Developer / Design: QwertyBurgers85 Publishing: momosto (RandomDev) Playtest: QwertyBurgers85, lightningsuper17, and more (I need playtesters so badly) Inspired by MiniToon

Last updated by the developer 21 Jun 2026, 15:59 UTC.

0
playing (measured 17 Aug 2026, 16:05 UTC)
490
lifetime visits
78%
liked (7 👍 / 2 👎)
6
favourites (12.2 per 1k visits)
19 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 16:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
143 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Agency - Episode 1 · progression20 · 0.00% win
Completed Market - Episode 2 · progression17 · 0.00% win
Completed Mines - Episode 32 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.