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[PLANET INVASIONS] Viltrum Incremental

[PLANET INVASIONS] Viltrum Incremental

A Roblox experience owned by Sushi Deluxe Studios.

RacingENInvincible IPIncremental RPGPvP Ranked

[PLANET INVASIONS] Viltrum Incremental is a racing experience created on 2026-04-20. It has accumulated 535,783 lifetime visits and 4,527 favorites. Currently, one user is playing. The title holds a 57% like percentage. The description indicates gameplay involving stat training, genetic rolling, and PvP, despite the racing genre classification.

Description (written by the developer; not a statement by this register)

Rule the cosmos. Train your stats, roll your genetics, and evolve from a weak civilian into a planetary threat in this Invincible-inspired Incremental RPG. Start at the bottom… then conquer everything. 🔥 WHAT YOU DO 💪 Train continuously to build massive physical power 🧬 Roll 4 distinct races and awaken unique mastery paths 🚀 Travel across planets to hunt down alien hostiles ⚔️ Dominate the global Elo leaderboards in 1v1 Ranked PvP 👑 Create a Guild, declare war, and violently steal ownership from rival leaders ⚡ CORE FEATURES 📈 Infinite stat scaling and Prestige rebirths 🤝 4-Player Co-op Raids — fight Omni-Man, Battle Beast, and Thragg 🥊 Turn-based combat with dodges, counters, and Beatdown combos 🌌 Dynamic planetary standings and hostile ambushes 🎒 Huge inventory of cosmic weapons, accessories, and stims You aren't born an Emperor. You forge your empire.

Last updated by the developer 8 May 2026, 19:24 UTC.

1
playing (measured 10 Aug 2026, 14:32 UTC)
535,783
lifetime visits
57%
liked (1,613 👍 / 1,237 👎)
4,526
favourites (8.4 per 1k visits)
20 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double EXP
550 R$
Select Enemy
450 R$
Instant Travel
250 R$
Double Luck
250 R$
Race Bag
200 R$
Path Bag
200 R$
Instant Roll
150 R$
Double Yen
150 R$
Skip Mission Search
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5714 August 2026 — 57 % liked24 August 2026 — 57 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:3657no change
14 Aug 2026, 20:3557first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.