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[W2] +1 Jump Animal Evolve Tower 🦵

[W2] +1 Jump Animal Evolve Tower 🦵

A Roblox experience owned by NOT BRAINROT.

SimulatorENtower climbevolution mechanicjump multiplier

[W2] +1 Jump Animal Evolve Tower is a simulator experience created on 2026-04-20. It currently has 297 players and 1,347,867 lifetime visits. The game holds a 95% like percentage and 52,906 favorites. Its description highlights mechanics involving jumping higher, evolving into animals, and climbing a tower to unlock rewards.

Description (written by the developer; not a statement by this register)

🦵 Every jump makes you jump higher! 🧬 Evolve into new animals to unlock more jumps! 📈 Climb the tower and unlock rewards! UPDATE LOG: 🌎 New World! 🦒 10 NEW Animals! 🦵 20 NEW Jump Multipliers! 🧬 9 NEW Mutations! Balance changes - now it's easier and more fun! Roblox Plus Users get x2 Jump! Tags: obby, tower, evolve, jump, +1, platform, simulator

Last updated by the developer 20 Aug 2026, 17:46 UTC.

85
playing (measured 22 Aug 2026, 02:50 UTC)
1,473,562
lifetime visits
95%
liked (8,058 👍 / 420 👎)
52,906
favourites (35.9 per 1k visits)
20 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8536122310 August 2026 — 361 players21 August 2026 — 203 players21 August 2026 — 167 players21 August 2026 — 141 players21 August 2026 — 146 players22 August 2026 — 101 players22 August 2026 — 102 players22 August 2026 — 85 players10 August 202622 August 2026
8 measurements spanning 11 days, net -276. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–402 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 02:5085-17
22 Aug 2026, 01:50102+1
22 Aug 2026, 00:50101-45
21 Aug 2026, 23:50146+5
21 Aug 2026, 22:50141-26
21 Aug 2026, 21:50167-36
21 Aug 2026, 20:54203-158
10 Aug 2026, 17:46361first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
x5 Luck
179 R$
x2 Trophies
129 R$
x2 Coins
79 R$
x2 Luck
69 R$
Quick Roll
59 R$
[MUTATIONS] Auto Roll
49 R$
Open 3 Eggs
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome683,607

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked14 August 202622 August 2026
8 measurements spanning 8 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Aug 2026, 02:5095no change
22 Aug 2026, 01:5095no change
22 Aug 2026, 00:5095no change
21 Aug 2026, 23:5095no change
21 Aug 2026, 22:5095no change
21 Aug 2026, 21:5095no change
21 Aug 2026, 20:5495no change
14 Aug 2026, 14:3695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.