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[BETA] Furniture Evolution Simulator 🪑

[BETA] Furniture Evolution Simulator 🪑

A Roblox experience owned by BN's Games.

TycoonENtycooncollectionpassive income

Description (written by the developer; not a statement by this register)

🛋️ Furniture Evolution Simulator 🪑 Welcome to the ultimate furniture collection tycoon! 🚀 Items spawn on the Carpet belt—buy them to grow your base and start generating massive amounts of cash! Can you unlock the rarest furniture in the game? ✨ HOW TO PLAY: 🛒 BUY: Grab items as they spawn on the Carpet! 🏠 BUILD: Watch your base grow with every piece of furniture! 💰 EARN: Each item in your base generates passive income! 📈 UPGRADE: Save up to unlock faster spawns and better items! 📦 CURRENT STATUS: 🛠️ 23 Unique Items to collect (from stools to luxury Arcade Machine!) 🔥 JOIN THE COMMUNITY: Join our group for exclusive rewards and updates! https://www.roblox.com/fr/communities/418804084/Click-And-Buy#!/about 👍 Like and Favorite the game for more furniture updates!

Last updated by the developer 10 Aug 2026, 23:26 UTC.

0
playing (measured 14 Aug 2026, 21:46 UTC)
696
lifetime visits
83%
liked (10 👍 / 2 👎)
11
favourites (15.8 per 1k visits)
20 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Auto Collect
36 R$
x2 Speed
22 R$
Pan
17 R$
X2 Cash [Permanent]
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome332 · 0.00% win
1M Cash! · progression9 · 0.00% win
1B Cash! · collection7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

83938820 August 2026 — 93 % liked19 September 2026 — 88 % liked30 September 2026 — 89 % liked20 October 2026 — 83 % liked20 August 202620 October 2026
4 measurements spanning 61 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 03:3283-6
30 Sept 2026, 02:3589+1
19 Sept 2026, 18:1988-5
20 Aug 2026, 12:4693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.