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[📝Staff ]Tranquil Vale Sanitarium

[📝Staff ]Tranquil Vale Sanitarium

A Roblox experience owned by Tranquil Vale Sanitarium.

RoleplayENHorror RoleplayAsylum SettingMystery

Description (written by the developer; not a statement by this register)

# Tranquil Vale Sanitarium 🔔 Major Update: Volume X 📅 Date Confirmed! 🔘 Join Event ## Description 🏛️ Welcome to Tranquil Vale Sanitarium — for staff, patients, and visitors alike. "🌫️ Hidden in misty valleys and dark woods, Tranquil Vale was once a peaceful sanctuary… yet faded walls hold buried secrets." 🔹 Immersive roleplay, strict order, and eerie atmosphere await. 🌲 Explore wards, grounds, and forests to uncover the truth. 🍽️ Join meals, activities, and daily routines. 🌙 **Be careful after dark — leaving is harder than arriving.** ⏰ Open 24/7. 📎 Join our group & server for updates! ⛲️Contributor: @Evade_17k 🗺️Map editor contributor:@Ex4ct1on 🏷️ Tags: Horror, Roleplay, Sanitarium, Mystery, Victorian, Forest, Asylum

Last updated by the developer 20 May 2026, 10:44 UTC.

0
playing (measured 15 Aug 2026, 20:06 UTC)
929
lifetime visits
91%
liked (10 👍 / 1 👎)
3
favourites (3.2 per 1k visits)
20 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 20:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(READ DESC) Untrained nurses
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9110095.520 August 2026 — 100 % liked9 October 2026 — 91 % liked20 August 20269 October 2026
2 measurements spanning 50 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 11:5091-9
20 Aug 2026, 00:34100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.