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Shadow Clone [NEW]

Shadow Clone [NEW]

A Roblox experience owned by Miserable Studios.

SurvivalENsurvivalround-basedtime-loop mechanic

Description (written by the developer; not a statement by this register)

● Your worst enemy is the version of you from a few seconds ago. SHADOW CLONE is a round-based survival game where shadow copies of you spawn throughout the match and replay your earlier movements — dodge your past, exploit everyone else's, and be the last one standing. ━━━━━━━━━━━━━━━ ◆ 15 wild arenas to survive the chaos ◆ Vote the next map between rounds ◆ Magic orbs warn where clones strike ◆ Unlock clone skins and rare cosmetics ◆ Mythic crate rolls and 24-hour rentals ◆ Rise your way up the leaderboard ━━━━━━━━━━━━━━━ ⚠ EARLY DEVELOPMENT ⚠ This game is still being built! Expect bugs, changes, and new features rolling out often. Join the group for updates, to share feedback, or drop recommendations — we're listening, and player ideas are shaping what gets added next. Outrun your past. Or become it.

Last updated by the developer 11 May 2026, 23:59 UTC.

0
playing (measured 18 Aug 2026, 20:05 UTC)
2,407
lifetime visits
80%
liked (20 👍 / 5 👎)
24
favourites (10.0 per 1k visits)
20 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 20:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome1,473 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.518 August 2026 — 79 % liked7 October 2026 — 80 % liked18 August 20267 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 23:1780+1
18 Aug 2026, 20:0579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.