Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Seng Long LRT

Seng Long LRT

A Roblox experience owned by Metro Transit Industries.

SimulatorENtrain simulatorfreedriveSingapore

Description (written by the developer; not a statement by this register)

Seng Long LRT is a fictional LRT system, based in Singapore. With a diverse 14 (currently 7) stations, there is much to explore. This game is freedrive, meaning no ranks to do trainings for! The only rule is to not ruin others' experience. Current Version: V0.1.2 Thanks for playing! 🚇 Join the Roblox Group for access to the CV801A and CV151C! 🎮 CONTROLS: W to accelerate, S to decelerate, Q to coast, E to activate emergency brake. Door controls are on screen. All assets are owned by Metro Transit and shall not be reproduced without permission from the owner. Station signage is made by Wednesday123927.

Last updated by the developer 10 Aug 2026, 19:40 UTC.

0
playing (measured 11 Aug 2026, 04:47 UTC)
18,568
lifetime visits
88%
liked (79 👍 / 11 👎)
230
favourites (12.4 per 1k visits)
20 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:471first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

C801A - 1 and 2 car
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

C801A 1-Car Unlocked · other518 · 0.00% win
065/066 · other487 · 4.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

87898816 August 2026 — 89 % liked5 September 2026 — 88 % liked15 September 2026 — 88 % liked25 September 2026 — 87 % liked5 October 2026 — 87 % liked15 October 2026 — 87 % liked25 October 2026 — 88 % liked16 August 202625 October 2026
7 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 15:2088+1
15 Oct 2026, 15:1987no change
5 Oct 2026, 15:1887no change
25 Sept 2026, 15:1787-1
15 Sept 2026, 15:0688no change
5 Sept 2026, 15:0588-1
16 Aug 2026, 15:0089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.