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Drive A Bus

Drive A Bus

A Roblox experience owned by Squished Shark Studios.

SimulatorENdrivingvehicle collectionmultiplayer

Drive A Bus sends players along dangerous tracks through canyon, jungle, and lava worlds while they unlock new vehicles. The 2026 simulator has 68.5 million visits, 160,174 favorites, and a 95 percent like rate. 2,087 players are driving.

Description (written by the developer; not a statement by this register)

[] Welcome to Drive A Bus! [] Drive your bus through dangerous roads across different worlds! Travel with your friends through the canyon, Jungle, and even Lava worlds while collecting rewards and unlocking new Cars! • Drive across the most dangerous tracks and become a true bus master • Explore unique worlds like Canyon, Jungle, and Lava • Collect items, unlock buses, and grow your collection • Compete to become the leaderboard champion 👍 Like the game for more updates!

Last updated by the developer 27 Oct 2026, 12:27 UTC.

1,382
playing (measured 1 Nov 2026, 18:50 UTC)
73,376,049
lifetime visits
95%
liked (251,616 👍 / 13,576 👎)
174,889
favourites (2.4 per 1k visits)
20 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5053,2071,8561,38211 October 20261 November 2026
500 measurements spanning 21 days, net -18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 100–3,612 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
1 Nov 2026, 18:501,382-170
1 Nov 2026, 17:501,552-23
1 Nov 2026, 16:501,575+54
1 Nov 2026, 15:501,521-47
1 Nov 2026, 14:501,568-43
1 Nov 2026, 13:501,611+74
1 Nov 2026, 12:501,537+161
1 Nov 2026, 11:501,376+85
1 Nov 2026, 10:501,291+75
1 Nov 2026, 09:501,216+62
1 Nov 2026, 08:501,154+87
1 Nov 2026, 07:501,067+78
1 Nov 2026, 06:50989+7
1 Nov 2026, 05:50982+41
1 Nov 2026, 04:50941-59
1 Nov 2026, 03:501,000-20
1 Nov 2026, 02:501,020+60
1 Nov 2026, 01:50960+134
1 Nov 2026, 00:50826-30
31 Oct 2026, 23:50856first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME & GOOD LUCK! · welcome29,308,567 · 100.0% win
PLAYED FOR 1 MINUTE · welcome27,650,376 · 100.0% win
YOUR FIRST BUS! · welcome27,169,078 · 100.0% win
PLAYED FOR 5 MINUTES! · other17,815,211 · 80.4% win
CHECKPOINT 1 [REACHED] · progression17,392,525 · 77.9% win
CHECKPOINT 2 [REACHED] · progression11,582,426 · 51.1% win
PLAYED FOR 10 MINUTES! · other11,367,216 · 51.9% win
CHECKPOINT 3 [REACHED] · progression4,616,110 · 21.8% win
CHECKPOINT 4 [REACHED] · progression3,939,571 · 18.7% win
CHECKPOINT 5 [REACHED] · progression2,544,596 · 12.4% win
PLAYED FOR 30 MINUTES! · other2,326,174 · 11.3% win
CHECKPOINT 6 [REACHED] · progression1,158,855 · 5.7% win
CHECKPOINT 7 [REACHED] · progression937,745 · 4.6% win
CHECKPOINT 8 [REACHED] · progression766,292 · 3.9% win
CHECKPOINT 9 [REACHED] · progression652,156 · 3.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9521 August 20261 November 2026
1711 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1711
Measured (UTC)% likedChange
1 Nov 2026, 18:5095no change
1 Nov 2026, 17:5095no change
1 Nov 2026, 16:5095no change
1 Nov 2026, 15:5095no change
1 Nov 2026, 14:5095no change
1 Nov 2026, 14:3195no change
1 Nov 2026, 13:5095no change
1 Nov 2026, 12:5095no change
1 Nov 2026, 11:5095no change
1 Nov 2026, 10:5095no change
1 Nov 2026, 09:5095no change
1 Nov 2026, 08:5095no change
1 Nov 2026, 07:5095no change
1 Nov 2026, 06:5095no change
1 Nov 2026, 05:5095no change
1 Nov 2026, 04:5095no change
1 Nov 2026, 03:5095no change
1 Nov 2026, 02:5095no change
1 Nov 2026, 01:5095no change
1 Nov 2026, 00:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.