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Drive A Bus

Drive A Bus

A Roblox experience owned by Squished Shark Studios.

SimulatorENdrivingvehicle collectionmultiplayer

Drive A Bus sends players along dangerous tracks through canyon, jungle, and lava worlds while they unlock new vehicles. The 2026 simulator has 68.5 million visits, 160,174 favorites, and a 95 percent like rate. 2,087 players are driving.

Description (written by the developer; not a statement by this register)

[] Welcome to Drive A Bus! [] Drive your bus through dangerous roads across different worlds! Travel with your friends through the canyon, Jungle, and even Lava worlds while collecting rewards and unlocking new Cars! • Drive across the most dangerous tracks and become a true bus master • Explore unique worlds like Canyon, Jungle, and Lava • Collect items, unlock buses, and grow your collection • Compete to become the leaderboard champion 👍 Like the game for more updates!

Last updated by the developer 22 Oct 2026, 17:53 UTC.

1,242
playing (measured 26 Oct 2026, 11:50 UTC)
72,258,920
lifetime visits
95%
liked (249,765 👍 / 13,455 👎)
170,949
favourites (2.4 per 1k visits)
20 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6103,2071,908.51,2425 October 202626 October 2026
500 measurements spanning 21 days, net -489. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 220–3,597 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 11:501,242+79
26 Oct 2026, 10:501,163+37
26 Oct 2026, 09:501,126+157
26 Oct 2026, 08:50969+41
26 Oct 2026, 07:50928+164
26 Oct 2026, 06:50764-70
26 Oct 2026, 05:50834-65
26 Oct 2026, 04:50899+8
26 Oct 2026, 03:50891-59
26 Oct 2026, 02:50950-86
26 Oct 2026, 01:501,036-3
26 Oct 2026, 00:501,039-74
25 Oct 2026, 23:501,113-84
25 Oct 2026, 22:501,197-235
25 Oct 2026, 21:501,432-106
25 Oct 2026, 20:501,538-283
25 Oct 2026, 19:501,821-134
25 Oct 2026, 18:501,955-211
25 Oct 2026, 17:502,166-70
25 Oct 2026, 16:502,236first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME & GOOD LUCK! · welcome28,695,147 · 100.0% win
PLAYED FOR 1 MINUTE · welcome27,068,764 · 100.0% win
YOUR FIRST BUS! · welcome26,598,346 · 100.0% win
PLAYED FOR 5 MINUTES! · other17,432,624 · 77.9% win
CHECKPOINT 1 [REACHED] · progression17,016,737 · 75.3% win
CHECKPOINT 2 [REACHED] · progression11,328,445 · 51.7% win
PLAYED FOR 10 MINUTES! · other11,115,442 · 51.6% win
CHECKPOINT 3 [REACHED] · progression4,505,330 · 22.5% win
CHECKPOINT 4 [REACHED] · progression3,844,099 · 19.5% win
CHECKPOINT 5 [REACHED] · progression2,480,145 · 13.3% win
PLAYED FOR 30 MINUTES! · other2,270,694 · 11.2% win
CHECKPOINT 6 [REACHED] · progression1,128,797 · 6.1% win
CHECKPOINT 7 [REACHED] · progression912,844 · 5.2% win
CHECKPOINT 8 [REACHED] · progression745,760 · 4.2% win
CHECKPOINT 9 [REACHED] · progression634,352 · 3.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 202626 October 2026
1559 measurements spanning 66 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1559
Measured (UTC)% likedChange
26 Oct 2026, 11:5095no change
26 Oct 2026, 10:5095no change
26 Oct 2026, 09:5095no change
26 Oct 2026, 08:5095no change
26 Oct 2026, 07:5095no change
26 Oct 2026, 06:5095no change
26 Oct 2026, 05:5095no change
26 Oct 2026, 04:5095no change
26 Oct 2026, 03:5095no change
26 Oct 2026, 02:5095no change
26 Oct 2026, 01:5095no change
26 Oct 2026, 00:5095no change
25 Oct 2026, 23:5095no change
25 Oct 2026, 22:5095no change
25 Oct 2026, 21:5095no change
25 Oct 2026, 20:5095no change
25 Oct 2026, 19:5095no change
25 Oct 2026, 18:5095no change
25 Oct 2026, 17:5095no change
25 Oct 2026, 16:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.