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Turt's Minesweeper

Turt's Minesweeper

A Roblox experience owned by Turt's Studios.

PuzzleENpuzzlelogicclassic

Description (written by the developer; not a statement by this register)

Minesweeper by Turt. How to play: The board is divided into tiles, with mines randomly distributed. To win, you need to step on all the safe tiles, without stepping on a mine. The number on a tile shows the number of mines around it in a 3x3 area. Using this information, you can determine tiles that are safe, and tiles that contain mines. Tiles suspected of being mines can be marked with a flag using the left mouse button or tapping the screen. Join The Community And Like The Game For a Unique Flag.

Last updated by the developer 10 Jun 2026, 16:47 UTC.

0
playing (measured 11 Aug 2026, 01:32 UTC)
4,303
lifetime visits
64%
liked (9 👍 / 5 👎)
26
favourites (6.0 per 1k visits)
20 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x XP
149 R$
Supporter
99 R$
2x Tokens
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play The Game · welcome3,437 · 0.00% win
Win a Game · progression35 · 0.00% win
5 Minutes · progression17 · 0.00% win
3 Minutes · progression17 · 0.00% win
Win 5 Games · progression11 · 0.00% win
Win 10 Games · progression9 · 0.00% win
Win 25 Games · progression3 · 0.00% win
Win 50 Games · progression2 · 0.00% win
Win 250 Games · progression0 · 0.00% win
Win 100 Games · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.