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Skill Point Showcase

Skill Point Showcase

A Roblox experience owned by A Stat Game.

SimulatorENidlerpgclicker

Description (written by the developer; not a statement by this register)

🔥 Welcome to +1 Skill Point Per Click! 🔥 USE YOUR SKILL POINTS TO UPGRADE YOUR: ⚔️ Melee Damage ✨ Magic Damage 🏹 Ranged Damage ❤️ Health ⚡ Speed LOOT & GEAR • Collect swords, staffs, bows and armors! • Open crates to find rare loot! • Crates can be dropped by monsters you defeat! • Become stronger with every new item you equip! FEATURES • Gain skill points every click! • Train on treadmills to get even more skill points! • You literally gain skill points while offline! • Fight monsters & bosses for wins! • Purchase pets or equip skill point multipliers with wins! • Upgrade your stats to become the strongest in the server! 👍 LIKE and FAVORITE the game for more updates! Thanks for playing!

Last updated by the developer 19 Jul 2026, 16:30 UTC.

0
playing (measured 13 Aug 2026, 15:05 UTC)
4,930
lifetime visits
86%
liked (30 👍 / 5 👎)
667
favourites (135.3 per 1k visits)
20 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

P · welcome3,578 · 0.00% win
O · other3,576 · 0.00% win
T · other3,576 · 0.00% win
N · other3,576 · 0.00% win
S · other3,575 · 0.00% win
I · other3,572 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.517 August 2026 — 85 % liked16 September 2026 — 86 % liked17 August 202616 September 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 23:2286+1
17 Aug 2026, 23:0685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.