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Site-28 [RP - FR]

Site-28 [RP - FR]

A Roblox experience owned by Site - 28 [RP-FR].

Last updated by the developer 13 Aug 2026, 01:05 UTC.

3
playing (measured 15 Aug 2026, 00:16 UTC)
4,978
lifetime visits
65%
liked (17 👍 / 9 👎)
21
favourites (4.2 per 1k visits)
20 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 00:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Main Du Serpent
500 R$
Boost Fois 2 XP
450 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bienvenue · welcome407 · 0.00% win
Bro a Sauter · other156 · 0.00% win
1er joueur · welcome1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

657469.517 August 2026 — 74 % liked27 August 2026 — 65 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 23:0165-9
17 Aug 2026, 22:5274first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.