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Severe Weather Simulation

Severe Weather Simulation

A Roblox experience owned by Frontline Weather.

SimulatorENstorm chasingvehicle simulationphysics

Created in 2026, Severe Weather Simulation is a simulator experience on Roblox with 577,513 lifetime visits. It records 62 playing now, a like rating of 61%, 2,808 favourites.

Description (written by the developer; not a statement by this register)

Severe Weather Simulation Info Welcome to the ultimate severe weather experience. Track, intercept, and survive nature's most violent storms in a dynamic, high-stakes simulation. FEATURES: The Extreme Event: Face the ultimate meteorological chaos. Can you survive when high winds, torrential rain, and violent tornadoes strike all at once? Advanced Interceptors: Take the wheel of heavily armored research vehicles engineered with realistic weight, custom physics, and functional storm-chasing gear. Dynamic Progression: Deploy probes, collect critical atmospheric data, and earn your way up to unlocking elite gear and specialized vehicles. True Atmospheric Simulation: Watch the environment react in real-time with responsive global wind systems and immersive weather mechanics. LATEST UPDATE: Brand new Interceptor vehicles are now in And Probes! Enhanced physics tuning and optimization fixes. Join our development group named Frontline weather

Last updated by the developer 21 Aug 2026, 19:12 UTC.

62
playing (measured 21 Aug 2026, 20:54 UTC)
577,513
lifetime visits
61%
liked (328 👍 / 212 👎)
2,808
favourites (4.9 per 1k visits)
20 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

22624210 August 2026 — 22 players21 August 2026 — 62 players10 August 202621 August 2026
2 measurements spanning 11 days, net +40. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 16–68 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5462+40
10 Aug 2026, 16:5222first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
299 R$
Storm chaser
299 R$
Survivor pass
199 R$
Double StormBuxs
149 R$
Starter Pack
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome155,828 · 0.00% win
You survived your first storm! · progression123,591 · 0.00% win
Your first intercepter! · progression14,288 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

58626014 August 2026 — 58 % liked21 August 2026 — 60 % liked24 August 2026 — 60 % liked3 September 2026 — 62 % liked13 September 2026 — 61 % liked23 September 2026 — 61 % liked6114 August 202623 September 2026
6 measurements spanning 40 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 23:2261no change
13 Sept 2026, 22:0761-1
3 Sept 2026, 21:5362+2
24 Aug 2026, 21:4960no change
21 Aug 2026, 20:5460+2
14 Aug 2026, 21:4958first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.