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[BOYS] Would You Rather: Outfit Tower 💖

[BOYS] Would You Rather: Outfit Tower 💖

A Roblox experience owned by MostWanted Studio.

RoleplayENfashionchoice-basedtower builder

Would You Rather: Outfit Tower is a roleplay experience created on April 20, 2026. The game has accumulated 74,701,073 lifetime visits and 6,554,797 favorites. Currently, 62 players are active. The title holds an 83 percent like percentage. Players select doors to build outfits, receiving items or negative modifications based on their choices.

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Outfit Tower! Choose a door and build your outfit one step at a time 💖 Will you glow up… or get completely ruined?.. Every choice gives you new items: 💄 hair, outfits, accessories 💀 or something that will DESTROY your look ⚠️ WARNING: some doors WILL troll you ⚠️ But reach the end and prove you’ve got the best style 💅 💗 Like the game + join the group for extra perks Do you have the drip… or are you gonna flop?

Last updated by the developer 5 Jun 2026, 17:18 UTC.

62
playing (measured 10 Aug 2026, 14:00 UTC)
74,701,073
lifetime visits
82%
liked (51,026 👍 / 10,834 👎)
6,561,110
favourites (87.8 per 1k visits)
20 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0092first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip Pass
799 R$
Admin!
349 R$
Rainbow Fly Carpet
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome34,579,691 · 20.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8223 August 2026 — 82 % liked2 September 2026 — 82 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3782no change
23 Aug 2026, 13:3482first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.