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[😱] Climb Hungry Thukuna Tower

[😱] Climb Hungry Thukuna Tower

A Roblox experience owned by Worm Fun Towers.

ObbyENTower ObbyThukuna IPEasy/Mega Easy

Description (written by the developer; not a statement by this register)

👋 Welcome to Climb Hungry Thukuna Tower! Reach the end at the top without being eaten by the Hungry Thukuna for exclusive rewards!! ✨ Don’t forget to like and favorite the game! 👍 🌈 Also don’t forget to join in game group for exclusive rewards!! ❤️ Thanks for playing the game and for the support! Tags: Thukuna, Worm Tower, Slap Tower, Easy Tower, Tower, Obby, Obstacle, Rainbow, Fun, Admin, Coins, Free Gears, Tools, Thukuna Tower, Mega Easy, VIP

Last updated by the developer 26 Jul 2026, 17:08 UTC.

0
playing (measured 11 Aug 2026, 02:31 UTC)
84,978
lifetime visits
73%
liked (61 👍 / 22 👎)
13,621
favourites (160.3 per 1k visits)
20 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
129 R$
Laser Gun
119 R$
Flying Cloud
99 R$
Grapple Hook
79 R$
VIP
79 R$
Brainrot Pack
79 R$
Mega Troll Slap
59 R$
Speed Coil
49 R$
Rainbow Slap
49 R$
Gravity Coil
49 R$
Dark Slap
39 R$
Hacker Slap
39 R$
Thunder Slap
29 R$
Light Slap
29 R$
Money Slap
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome68,135 · 100.0% win
You finished the tower! · progression8,726 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

73817715 August 2026 — 75 % liked25 August 2026 — 81 % liked24 October 2026 — 73 % liked15 August 202624 October 2026
3 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 17:5173-8
25 Aug 2026, 12:4881+6
15 Aug 2026, 12:3475first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.