[UPD7] Fish to Dish🎣
A Roblox experience owned by Apparently Anglers.
TycoonENsushi restaurantfishing simulatortycoon management
[UPD7] Fish to Dish🎣 is a tycoon experience created on 2026-04-21. It has accumulated 1,099,657 lifetime visits and 36,891 favorites. Currently, two players are active. The title holds a 94% like percentage. The description outlines gameplay involving catching fish, crafting sushi, and managing a restaurant empire.
Description (written by the developer; not a statement by this register)
🎁 USE CODE "welcometofishdish" for free start-up cash! (Next code at 5000 Likes! 👍) 🍣 Welcome to Fish to Dish! Cast your line into the deep blue, catch exotic fish, and build the ultimate sushi restaurant empire! 🌟 HOW TO PLAY: 🎣 CATCH: Sail out to discover and reel in tons of different fish across multiple rarity tiers! 🔪 CRAFT: Catch more fish to unlock and upgrade your delicious sushi menu! 🏪 MANAGE: Serve hungry customers, expand your restaurant, and upgrade your tycoon! ✨ UPGRADE: Buy better rods, faster kitchen boats, and premium gear to multiply your earnings! 🚨 LATEST UPDATE (Update 7): 🌊New Global Events! 🎊8 NEW global events! 🧰Overall optimizations! 🧰Bug fixes and patches! 👍 LIKE and ⭐ FAVORITE the game for more updates! Inspired by: Dave The Diver, Catch n Chill, and Dredge Tags: Sushi, Fishing, Simulator, Tycoon, Restaurant, Catch, Crafting
Last updated by the developer 4 Aug 2026, 09:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:48 | 5 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Oct 2026, 17:36 | 94 | no change |
| 23 Sept 2026, 17:35 | 94 | no change |
| 13 Sept 2026, 17:02 | 94 | no change |
| 3 Sept 2026, 16:53 | 94 | no change |
| 24 Aug 2026, 14:48 | 94 | no change |
| 14 Aug 2026, 14:48 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.