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[UPD7] Fish to Dish🎣

[UPD7] Fish to Dish🎣

A Roblox experience owned by Apparently Anglers.

TycoonENsushi restaurantfishing simulatortycoon management

[UPD7] Fish to Dish🎣 is a tycoon experience created on 2026-04-21. It has accumulated 1,099,657 lifetime visits and 36,891 favorites. Currently, two players are active. The title holds a 94% like percentage. The description outlines gameplay involving catching fish, crafting sushi, and managing a restaurant empire.

Description (written by the developer; not a statement by this register)

🎁 USE CODE "welcometofishdish" for free start-up cash! (Next code at 5000 Likes! 👍) 🍣 Welcome to Fish to Dish! Cast your line into the deep blue, catch exotic fish, and build the ultimate sushi restaurant empire! 🌟 HOW TO PLAY: 🎣 CATCH: Sail out to discover and reel in tons of different fish across multiple rarity tiers! 🔪 CRAFT: Catch more fish to unlock and upgrade your delicious sushi menu! 🏪 MANAGE: Serve hungry customers, expand your restaurant, and upgrade your tycoon! ✨ UPGRADE: Buy better rods, faster kitchen boats, and premium gear to multiply your earnings! 🚨 LATEST UPDATE (Update 7): 🌊New Global Events! 🎊8 NEW global events! 🧰Overall optimizations! 🧰Bug fixes and patches! 👍 LIKE and ⭐ FAVORITE the game for more updates! Inspired by: Dave The Diver, Catch n Chill, and Dredge Tags: Sushi, Fishing, Simulator, Tycoon, Restaurant, Catch, Crafting

Last updated by the developer 4 Aug 2026, 09:41 UTC.

2
playing (measured 10 Aug 2026, 16:48 UTC)
1,099,657
lifetime visits
94%
liked (6,217 👍 / 430 👎)
36,776
favourites (33.4 per 1k visits)
21 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:485first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sushi Mutation
399 R$
Super Chef
299 R$
VIP
299 R$
Double Income
299 R$
Double Fishing Luck
299 R$
Double Multi Hook
199 R$
More Guests
199 R$
Auto Collect Cash
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Game! · welcome301,588 · 100.0% win
Finish Tutorial · welcome200,882 · 50.0% win
Rare Catch! · collection150,201 · 50.0% win
Hire your second Sushi Chef!47,787 · 0.00% win
Epic Catch! · collection41,661 · 0.00% win
Earn 1M! · progression23,351 · 0.00% win
Legendary Catch! · collection18,186 · 0.00% win
Hire your 3rd Sushi Chef! · progression15,584 · 0.00% win
Hire a Take-out Chef! · other10,201 · 0.00% win
Mythical Catch! · collection6,417 · 0.00% win
Hire your 4th Sushi Chef! · progression2,744 · 0.00% win
Earn 100M! · progression2,235 · 0.00% win
Secret Catch! · secret980 · 0.00% win
Earn 1B! · progression529 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked14 August 20263 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 17:3694no change
23 Sept 2026, 17:3594no change
13 Sept 2026, 17:0294no change
3 Sept 2026, 16:5394no change
24 Aug 2026, 14:4894no change
14 Aug 2026, 14:4894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.