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Bomb YEET!

Bomb YEET!

A Roblox experience owned by Studio Cochi.

Fighting & PvPENphysics-based combatarena brawlermobile-friendly

Description (written by the developer; not a statement by this register)

Bomb YEET! is a fast-paced, chaotic arena game where every throw counts. Tap to throw, then release to YEET bombs at your enemies and send them flying. Simple controls, explosive fights, and nonstop action. Just aim, throw, and YEET! 💣 Fully compatible on Mobile, PC, Console, and Tablet

Last updated by the developer 12 Jul 2026, 11:45 UTC.

13
playing (measured 10 Aug 2026, 15:53 UTC)
81,803
lifetime visits
90%
liked (577 👍 / 66 👎)
14,503
favourites (177.3 per 1k visits)
21 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Hits!
240 R$
Double Coins!
240 R$
Hell Fire Bomb
210 R$
Thunder Bomb
210 R$
Tornado Bomb
210 R$
Black Hole Bomb
210 R$
Heavy Bomb V3
180 R$
Heavy Bomb V2
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Bomb YEET! · welcome54,672 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

899089.515 August 2026 — 89 % liked25 August 2026 — 90 % liked4 September 2026 — 90 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 14:3590no change
25 Aug 2026, 13:3490+1
15 Aug 2026, 13:3489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.