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Break Meteors For Brainrots

Break Meteors For Brainrots

A Roblox experience owned by MelonMotion.

Clicker & idleENclickerloot collectionupgrade mechanics

Break Meteors For Brainrots is a clicker-idle Roblox experience created on 2026-04-21. The game has accumulated 535,654 lifetime visits and 58,563 favorites. It maintains an 87% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Ready for a meteor shower? ☄️ 1. Break meteors and get Brainrots! 💥 2. Collect them and earn cash! 💵 3. Upgrade your luck for rare loot! 🍀 4. Increase meteor spawn rate! ⚡ Don’t forget to leave a like 👍

Last updated by the developer 24 May 2026, 12:48 UTC.

0
playing (measured 10 Aug 2026, 15:52 UTC)
535,654
lifetime visits
87%
liked (646 👍 / 94 👎)
71,517
favourites (133.5 per 1k visits)
21 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:523first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lighting Pickaxe (Pernament)
1,499 R$
MVP
799 R$
Inferno Pickaxe (Pernament)
799 R$
Double Luck
199 R$
Double Cash
199 R$
VIP
99 R$
Toxic Pickaxe (Pernament)
49 R$
Auto Farm (Pernament)
29 R$
Auto Collect (Pernament)
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome316,617 · 31.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked13 September 2026 — 87 % liked24 September 2026 — 87 % liked4 October 2026 — 87 % liked14 October 2026 — 87 % liked14 August 202614 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 00:0787no change
4 Oct 2026, 00:0687no change
24 Sept 2026, 00:0687no change
13 Sept 2026, 22:4787no change
14 Aug 2026, 20:3687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.