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[ZONE 1 REVAMP] PM 6:06: MODEBURGER || RE-FRIED

[ZONE 1 REVAMP] PM 6:06: MODEBURGER || RE-FRIED

A Roblox experience owned by totally good games by totally awesome people.

HorrorENhorrorrecreationmodespice

Description (written by the developer; not a statement by this register)

No one asked for this, but it was still made anyway. developers - gurt - sy3n - kito - thetruegurt - adrix - lounis911 - mrpoopoohead222 - axire asset credits - modespice for well.. modespice mechanics and smilers. (everything is a recreation, don't assume we stole everything..) - kito for giving me his stuff (tanks >:]) - axire because he gave some of the daymare walls - Zoey (Vis) for basically every concept related to lunatic and some of the wall corruptions. Tags (ignore): Modeslop, Modefood, POF, Rainbow, Modespice, Modestew, Modeflare, AAS11G, Modeturkey, Modebad, More garbage, Modeshoot, Modeslop Extra, Mode, Slop, Spice, Extra, ++, Windows XP, IShowSpeed, Minecraft.

Last updated by the developer 12 Aug 2026, 16:00 UTC.

1
playing (measured 12 Aug 2026, 17:34 UTC)
32,667
lifetime visits
63%
liked (85 👍 / 50 👎)
179
favourites (5.5 per 1k visits)
21 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:341first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Existed! · welcome4,994 · 40.3% win
Zone 1 · progression1,101 · 8.7% win
Zone 2 · progression609 · 6.5% win
Zone 3 · progression254 · 2.2% win
Zone 4A · progression127 · 5.4% win
Secret #1 · secret91 · 2.2% win
Zone 4B · progression26 · 5.4% win
Good Morning! · other0
BEYOND · progression0

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

626362.516 August 2026 — 62 % liked26 August 2026 — 63 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 03:3563+1
16 Aug 2026, 03:3562first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.