Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[ZONE 1 REVAMP] PM 6:06: MODEBURGER || RE-FRIED

[ZONE 1 REVAMP] PM 6:06: MODEBURGER || RE-FRIED

A Roblox experience owned by totally good games by totally awesome people.

HorrorENhorrorrecreationmodespice

Description (written by the developer; not a statement by this register)

No one asked for this, but it was still made anyway. developers - gurt - sy3n - kito - thetruegurt - adrix - lounis911 - mrpoopoohead222 - axire asset credits - modespice for well.. modespice mechanics and smilers. (everything is a recreation, don't assume we stole everything..) - kito for giving me his stuff (tanks >:]) - axire because he gave some of the daymare walls - Zoey (Vis) for basically every concept related to lunatic and some of the wall corruptions. Tags (ignore): Modeslop, Modefood, POF, Rainbow, Modespice, Modestew, Modeflare, AAS11G, Modeturkey, Modebad, More garbage, Modeshoot, Modeslop Extra, Mode, Slop, Spice, Extra, ++, Windows XP, IShowSpeed, Minecraft.

Last updated by the developer 12 Aug 2026, 16:00 UTC.

1
playing (measured 12 Aug 2026, 17:34 UTC)
32,667
lifetime visits
65%
liked (110 👍 / 58 👎)
236
favourites (7.2 per 1k visits)
21 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:341first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Existed! · welcome5,872 · 20.3% win
Zone 1 · progression1,285 · 6.1% win
Zone 2 · progression757 · 8.1% win
Zone 3 · progression330 · 6.1% win
Zone 4A · progression184 · 8.1% win
Secret #1 · secret109 · 0.00% win
Zone 4B · progression63 · 2.0% win
Secret #2 · secret0 · 0.00% win
BEYOND · progression0
Good Morning! · other0

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

626563.516 August 2026 — 62 % liked26 August 2026 — 63 % liked5 September 2026 — 63 % liked15 September 2026 — 63 % liked25 September 2026 — 65 % liked5 October 2026 — 63 % liked15 October 2026 — 64 % liked25 October 2026 — 65 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 04:4765+1
15 Oct 2026, 04:4564+1
5 Oct 2026, 04:3863-2
25 Sept 2026, 04:3765+2
15 Sept 2026, 03:3663no change
5 Sept 2026, 03:3663no change
26 Aug 2026, 03:3563+1
16 Aug 2026, 03:3562first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.