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Chelly🎬Make It Viral

Chelly🎬Make It Viral

A Roblox experience owned by Chelly_Community.

RoleplayENvideo creationk-popanimation

Chelly🎬Make It Viral is a roleplay experience created on 2026-04-22. It has 33,123,855 lifetime visits and 1,384 concurrent players. The game holds 64,672 favorites and an 86% like percentage.

Description (written by the developer; not a statement by this register)

🎬 Make Your Video Go Viral ⚡ Create a video in 10 seconds 🔥 1000+ K-Pop, Challenge & Meme animations 🔥 300+ backgrounds 🎥 Dynamic camera & effects New video templates added daily Start now

Last updated by the developer 30 Oct 2026, 09:58 UTC.

1,604
playing (measured 30 Oct 2026, 20:50 UTC)
33,314,030
lifetime visits
86%
liked (24,254 👍 / 3,979 👎)
64,672
favourites (1.9 per 1k visits)
22 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2743,4871,880.51,6047 October 202630 October 2026
500 measurements spanning 23 days, net -35. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
30 Oct 2026, 20:501,604+58
30 Oct 2026, 19:501,546+189
30 Oct 2026, 18:501,357+69
30 Oct 2026, 17:501,288+16
30 Oct 2026, 16:501,272-87
30 Oct 2026, 15:501,359-56
30 Oct 2026, 14:501,415-259
30 Oct 2026, 13:501,674-281
30 Oct 2026, 12:501,955-432
30 Oct 2026, 11:502,387+236
30 Oct 2026, 10:502,151-30
30 Oct 2026, 09:502,181+147
30 Oct 2026, 08:502,034+343
30 Oct 2026, 07:501,691+584
30 Oct 2026, 06:501,107+395
30 Oct 2026, 05:50712+177
30 Oct 2026, 04:50535+42
30 Oct 2026, 03:50493-68
30 Oct 2026, 02:50561-177
30 Oct 2026, 01:50738first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Glow type pass
1,000 R$
Advanced Lighting Ticket
800 R$
AutoManager
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

84868513 August 202630 October 2026
1606 measurements spanning 78 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1606
Measured (UTC)% likedChange
30 Oct 2026, 20:5086no change
30 Oct 2026, 19:5086no change
30 Oct 2026, 18:5086no change
30 Oct 2026, 17:5086no change
30 Oct 2026, 16:5086no change
30 Oct 2026, 15:5086no change
30 Oct 2026, 14:5086no change
30 Oct 2026, 13:5086no change
30 Oct 2026, 12:5086no change
30 Oct 2026, 11:5086no change
30 Oct 2026, 10:5086no change
30 Oct 2026, 09:5086no change
30 Oct 2026, 08:5086no change
30 Oct 2026, 07:5086no change
30 Oct 2026, 06:5086no change
30 Oct 2026, 05:5086no change
30 Oct 2026, 04:5086no change
30 Oct 2026, 03:5086no change
30 Oct 2026, 02:5086no change
30 Oct 2026, 01:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.