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Aimbot Arena [FPS] 🎯

Aimbot Arena [FPS] 🎯

A Roblox experience owned by those who verify.

ShooterENBattle RoyaleClassic MapsCompetitive

Description (written by the developer; not a statement by this register)

Update: - Added nuketown - Added dust2 - Added mirage - MORE+ Free for all. Every man for himself. Rack up kills, build your streak, earn more cash. Eight seconds between kills — or the streak dies. Cross-platform. PC, mobile, tablet — everyone's on equal footing. -- PROGRESSION -- 💰 Earn cash every kill. Streak bonuses stack fast. 🎨 Spend it on skins, guns or knives. Stand out on the leaderboard. 🏆 End of every round — full summary. See where you placed. -- PLATFORMS -- 🖥️ PC — Mouse & keyboard, full FPS viewmodel. 📱 Mobile — Touch controls, optimised UI. 📲 Tablet — Widescreen layout, full experience. The game is currently in beta, so please feel free to report any bugs you encounter. Tags: FPS, Shooter, Deathmatch, Free For All, FFA, Gun Game, Kill Streak, Skins, Cosmetics, Cash, Rewards, Leaderboard, Competitive, PVP, Fast Paced, Mobile Friendly, Tablet Support, Cross Platform, First Person, Guns, Multiplayer, Round Based, Score Attack, Kill Feed, Casual, Action

Last updated by the developer 1 Sept 2026, 03:21 UTC.

3
playing (measured 4 Sept 2026, 07:45 UTC)
66,699
lifetime visits
73%
liked (36 👍 / 13 👎)
2,114
favourites (31.7 per 1k visits)
22 April 2026
created (per Roblox)

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Live players over time

Growth

031.511 August 2026 — 0 players4 September 2026 — 3 players11 August 20264 September 2026
2 measurements spanning 24 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 07:453+3
11 Aug 2026, 00:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Finish the tutorial · welcome356 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

727372.515 August 2026 — 72 % liked25 August 2026 — 73 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:3373+1
15 Aug 2026, 20:2272first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.