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Survive ACID for BRAINROTS!

Survive ACID for BRAINROTS!

A Roblox experience owned by Jelly Gamess.

SurvivalENsurvivalbrainrotrebirth

Description (written by the developer; not a statement by this register)

Welcome to Survive ACID For Brainrots! 🧪 Run fast and grab Brainrots! 🏃 Avoid the rising acid! 🧪 Rebirth to upgrade your jump height!⚡ Upgrade your Brainrots to earn more money! 💸 Upgrade your base to unlock more slots and place extra Brainrots! 🏗️ YOU EARN MONEY OFFLINE! Like the game and join the group for a MORE AWESOME UPDATES! 👍🔥 Tags: Brainrot , Survive for Brainrot , Survive Acid for brainrot , Survive

Last updated by the developer 4 May 2026, 18:17 UTC.

0
playing (measured 10 Aug 2026, 15:37 UTC)
57,047
lifetime visits
52%
liked (14 👍 / 13 👎)
8,730
favourites (153.0 per 1k visits)
22 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:371first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[👑] VIP
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome50,163 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

52545315 August 2026 — 54 % liked25 August 2026 — 52 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 16:5252-2
15 Aug 2026, 16:4654first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.