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Escape From Mars [BETA]

Escape From Mars [BETA]

A Roblox experience owned by Quirkblox's Community.

AdventureENsci-fisurvivalescape room

Description (written by the developer; not a statement by this register)

You're trapped on mars with evil robots after you. Can you escape after making your spaceship? Let's find out.

Last updated by the developer 7 Jul 2026, 07:08 UTC.

2
playing (measured 10 Aug 2026, 17:46 UTC)
239,064
lifetime visits
90%
liked (2,581 👍 / 278 👎)
3,284
favourites (13.7 per 1k visits)
22 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Better Bag
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Blueprint 1 · other8,103 · 0.00% win
Blueprint 2 · other3,153 · 0.00% win
Day 10 · other3,045 · 0.00% win
blueprint 3 · other1,136 · 0.00% win
You did it? · progression502 · 0.00% win
Blueprint 4 · other373 · 0.00% win
Day 25 · progression76 · 0.00% win
Day 50 · other7 · 0.00% win
Day 75 · progression1 · 0.00% win
Day 100 · other0 · 0.00% win
Purple Boss · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked25 August 2026 — 90 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:1590no change
15 Aug 2026, 03:0090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.