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Pocong Night Shift [BETA]

Pocong Night Shift [BETA]

A Roblox experience owned by Vanilluc Studio.

HorrorENhorrorco-op survivalindonesian folklore

Description (written by the developer; not a statement by this register)

Survive 6 nights in an abandoned office with your friends while being hunted by a terrifying pocong. Complete tasks, work as a team, and try not to scream when jump scares hit! Can you and your squad make it to Night 6? This game is still under development so if you found any bugs let me know in the community! Gameplay: You and your friends are trapped inside an abandoned office building. You are not alone. A relentless pocong stalks the corridors, and as the nights progress, two additional supernatural entities will join the hunt. To escape, you must survive six increasingly difficult nights while completing assigned tasks. Each night brings more objectives, tighter deadlines, and greater threats. Teamwork, communication, and quick decision-making are your only chances of making it out alive. TAGS: Horror, Escape, Pocong, Ghost, Shooting

Last updated by the developer 5 Jun 2026, 08:38 UTC.

2
playing (measured 22 Aug 2026, 11:32 UTC)
27,443
lifetime visits
66%
liked (44 👍 / 23 👎)
247
favourites (9.0 per 1k visits)
22 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 11:322first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double 2x Sprint Speed
65 R$
Faster Task
50 R$
Longer Stamina, Longer Sprint
50 R$
Strong Flashlight
35 R$
6 Players Pass
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

666766.522 August 2026 — 66 % liked11 September 2026 — 67 % liked11 October 2026 — 66 % liked22 August 202611 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Oct 2026, 11:3466-1
11 Sept 2026, 11:3367+1
22 Aug 2026, 11:3266first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.