TEMPO <+21>
A Roblox experience owned by DJ GIO.
Social & hangoutESelectronic musicsocial simulationavatar dancing
Description (written by the developer; not a statement by this register)
Bienvenido a TEMPO Adéntrate en la mejor experiencia de música virtual al estilo de festivales de música electrónica. Siente la energía de los ritmos techno fuertes perfectamente sincronizados con sistemas de iluminación inmersivos y dinámicos que dan vida al lugar. Entra en la pista de baile interactiva para mostrar tus mejores movimientos y vibrar con el público. ¿Buscas una experiencia premium? Obtén acceso a nuestras zonas VIP realmente exclusivas o alejate de los bajos fuertes para relajarte y recargarte en nuestra lujosa zona de spa. También mantente atento a la pista de baile, ¡nunca se sabe cuándo las estrellas de Roblox invitadas podrían hacer una aparición especial! Características del juego: Soporte de avatar: totalmente compatible con avatares R6 y R15. Juega en cualquier lugar: ¡Soporte multiplataforma sin interrupciones! Únete al grupo desde PC, móvil, consola o realidad virtual.
Last updated by the developer 11 Aug 2026, 03:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 07:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 18:16 | 86 | -2 |
| 16 Aug 2026, 18:15 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.