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Shred a Car [🥳BETA🥳]

Shred a Car [🥳BETA🥳]

A Roblox experience owned by Carz Studio.

TycoonENidletycoonrebirth

Description (written by the developer; not a statement by this register)

💥 Welcome to Shred a Car! 💤Your Cars keep Hydraulic Shredding even when you’re offline! 💸 They’ll earn you passive income while you’re away! 🎮How to Play: 💪 Pickup Cars 💥 Hydraulic Shred them ⚙️ Purchase new Hydraulic Shredders 💸 Let your Cars generate you money 🔥 Rebirth and unlock new bases and boosts 💻 Play anywhere — Desktop, Mobile, Tablet, or Console! 👍 Like the game and join the group! 🙏 Credit to Press a Brainrot for the inspiration Credits: REXTRONIC_YT: Game idea, map design, music StefonTooPoor, Most of scripting, Animations, Events, Effects THIS GAME IS IN BETA THERE WILL BE BUGS, REPORT ANY BUGS TO THE DISCORD SERVER. SHRED A CAR RESERVES ALL RIGHTS

Last updated by the developer 15 Aug 2026, 02:27 UTC.

0
playing (measured 15 Aug 2026, 17:32 UTC)
858
lifetime visits
74%
liked (14 👍 / 5 👎)
9
favourites (10.5 per 1k visits)
22 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 17:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy Tribiti
899 R$
2X STRENGTH
249 R$
2X POWER
49 R$
2X SPEED
49 R$
Gift Box
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome 🥳🥳🥳 · welcome44 · 100.0% win
Witness Galaxy event · social19 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.