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1 Road = $1/s

1 Road = $1/s

A Roblox experience owned by Arcadeum.

TycoonENmoney generationisland expansionrebirth mechanic

Description (written by the developer; not a statement by this register)

💵 Start small with just a single road and turn it into a massive money-making network. Every road earns you $1/s upgrade, expand, and connect islands to grow your empire! 🎮 GAME MECHANICS: 🛣️ Buy roads to generate income 🌉 Extend your road across islands 🔁 Rebirth to unlock powerful multipliers 📈 Scale your earnings and dominate the map ✨ OTHER FEATURES: 💰 Upgrades and income boosts 🌍 Global leaderboards 🎁 Daily rewards ⚡ Smooth and fast progression Join the group for daily rewards! Don’t forget to Like and Favorite the game!

Last updated by the developer 1 May 2026, 17:12 UTC.

0
playing (measured 28 Aug 2026, 23:49 UTC)
2,172
lifetime visits
78%
liked (7 👍 / 2 👎)
11
favourites (5.1 per 1k visits)
22 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 23:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Omega Pack [Permanent]
379 R$
Frost Pack [Permanent]
229 R$
Lava Pack [Permanent]
179 R$
LIMITED PACK [Permanent]
129 R$
Gold Pack [Permanent]
119 R$
Airport Pack [Permanent]
89 R$
2X Money [Permanent]
79 R$
2X Speed [Permanent]
29 R$
Auto Drive [Permanent]
19 R$
Starter Pack [Permanent]
19 R$
Best Island [Permanent]
9 R$
Crystal Pack [Permanent]
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tutorial Completed! · progression1,220 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.