Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
[NEW⭐] Wii Mii Matching Outfits πŸ’–

[NEW⭐] Wii Mii Matching Outfits πŸ’–

A Roblox experience owned by OutfitManium.

RoleplayENavatar customizationfashion simulatoroutfit matching

Description (written by the developer; not a statement by this register)

Welcome to Wii Mii Matching Outfits πŸ€πŸ’– πŸ›οΈ Looking for The Latest Matching Wii Mii Outfits ? Join our game! You won't be disappointed! πŸ›’ All purchases made in-game will be in your Roblox inventory! ⭐ Huge Amount 600+ of fits for you to try on! πŸ”₯ Join Our Group For Cool In-Game Items! https://www.roblox.com/communities/35184319 ❗️❗️We do not own most of the user-generated content (UGC) or clothing items in the game. If you would like your UGC item or clothing removed from the game, please inform us, and we will ensure its removal. 🏷️ Tags: Avatar Creator, Catalog Maker, Outfit Ideas, Goth, Emo, Vkei, Pastel Goth, Kawaii, Cutecore, Harajuku, Cute Avatar, Hairstyles, Custom Avatar, Outfit Match, Aesthetic, Roblox Fashion, Clothing Store, Try On, Headless, Dark Aesthetic, Moe, Cute Clothes, Avatar Ideas, Da Hood, Street Style, Mix Match, Trendy, Alt Style, wii mii, low poly

Last updated by the developer 6 Jul 2026, 11:35 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
8,087
lifetime visits
83%
liked (15 πŸ‘ / 3 πŸ‘Ž)
874
favourites (108.1 per 1k visits)
23 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Wii Mii Outfits Β· welcome6,768 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.