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SHOVE ’EM [CONSOLE] [BETA]

SHOVE ’EM [CONSOLE] [BETA]

A Roblox experience owned by VSS Studio.

Fighting & PvPENmultiplayerbattle-royalephysics-based

Description (written by the developer; not a statement by this register)

🔥 SHOVE ’EM [BETA] Welcome to Shove ’Em — a fast-paced, chaotic multiplayer game where every move matters and one mistake can send you flying off the map. 🎮 HOW TO PLAY Your goal is simple: survive. Use your abilities, movement, and positioning to shove other players off the map while staying alive yourself. The last player standing wins the round. 🕹️ CONTROLS E → Shove Use your strength to push nearby players away. Timing is everything — one well-placed shove can eliminate someone instantly. Q → Dash (Gamepass Required) Burst forward quickly to close distance, escape danger, or surprise your opponent. Use it wisely — it has a cooldown. CTRL → Sprint Move faster while holding CTRL, but it drains stamina. Manage it carefully so you don’t get caught without speed. ⚡ GAMEPLAY Each round throws players into a map filled with edges, platforms, and danger. You’ll need quick reactions and smart positioning to survive.

Last updated by the developer 21 May 2026, 03:03 UTC.

0
playing (measured 23 Aug 2026, 03:53 UTC)
2,527
lifetime visits
53%
liked (9 👍 / 8 👎)
23
favourites (9.1 per 1k visits)
23 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 03:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Strength
150 R$
Dash
100 R$
Double Jump
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the owner · other0 · 0.00% win
First Ko · collection0 · 0.00% win
100Ko · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.