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[UPD 1] Hire An Alchemist! [BETA]

[UPD 1] Hire An Alchemist! [BETA]

A Roblox experience owned by Kagen't.

TycoonENsimulationbase-buildingfantasy

Description (written by the developer; not a statement by this register)

Welcome to Hire An Alchemist! 🧙‍♂️ Hire an Alchemist -> 💥 Brew Potions -> 💸 Sell Them -> ??? -> 🤑 Profit! 🧙‍♂️ Hire 31 Unique Alchemists ✨ Brew 48 Powerful Items 🏠 Customize your base with base cosmetics! 🧬 Acquire many unique and powerful mutations to further enhance your alchemists! 🪷 Beautify your base with 39 cosmetic items 🔗 Interactive Alchemist Linking System to provide additional buffs! 🐟 Fish for exclusive mutations too! New updates almost everyday...! The last sight before you were pushed into a mysterious portal was the sight of your closest friend, Azaroth, looking at you with cold eyes. As you awoke to, you opened your eyes to an isolated island, seemingly trapped in an eternal sunset, it seems only a handful of people live here? Can you make this place your new home? //Credits// @lenixhack - Developer @KLJengYu - Play Tester @thesupergamerboi - Play Tester 👍 Like & Join the Group for an extra 15% sell value for your potions!

Last updated by the developer 13 Jun 2026, 16:38 UTC.

0
playing (measured 13 Aug 2026, 22:00 UTC)
6,182
lifetime visits
45%
liked (34 👍 / 41 👎)
341
favourites (55.2 per 1k visits)
23 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 22:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Sell
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,203 · 0.00% win
Beta Tester · other5,202 · 0.00% win
Supporter Badge · other286 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4517 August 2026 — 45 % liked6 September 2026 — 45 % liked17 August 20266 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 18:5045no change
17 Aug 2026, 18:3545first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.