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Train Mecha to Destroy

Train Mecha to Destroy

A Roblox experience owned by Lucky Mech Studio.

SimulatorENmechadestructionupgrade

Description (written by the developer; not a statement by this register)

🤖 TRAIN MECHA TO DESTROY 🤖 Build your power. Upgrade your Mecha. Destroy everything! 💪 Train your Arms, Body, and Legs to become stronger! 🔥 Unlock powerful skills and devastating attacks! 🏙 Smash buildings and earn massive rewards! ⚡ Upgrade your Mecha with stronger parts and abilities! 👍 Like & Favorite the game for free rewards! 🔔 Join the group for exclusive bonuses!

Last updated by the developer 17 Jul 2026, 10:26 UTC.

8
playing (measured 11 Aug 2026, 09:08 UTC)
240,835
lifetime visits
84%
liked (298 👍 / 55 👎)
1,042
favourites (4.3 per 1k visits)
23 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:081first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MechGodzilla
1,499 R$
MechaGozillePass
1,499 R$
SuperGozillePass
999 R$
SuperLucky
499 R$
DoubleTraining
399 R$
DoubleDamage
299 R$
ExtraPetEquip
299 R$
DoubleGems
280 R$
Lucky
199 R$
MorePetStorage
199 R$
DoubleCoins
160 R$
TripleHatch
99 R$
QuickOpen
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:0784no change
15 Aug 2026, 03:0384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.