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Train Mecha to Destroy

Train Mecha to Destroy

A Roblox experience owned by Lucky Mech Studio.

SimulatorENmechadestructionupgrade

Description (written by the developer; not a statement by this register)

🤖 TRAIN MECHA TO DESTROY 🤖 Build your power. Upgrade your Mecha. Destroy everything! 💪 Train your Arms, Body, and Legs to become stronger! 🔥 Unlock powerful skills and devastating attacks! 🏙 Smash buildings and earn massive rewards! ⚡ Upgrade your Mecha with stronger parts and abilities! 👍 Like & Favorite the game for free rewards! 🔔 Join the group for exclusive bonuses!

Last updated by the developer 17 Jul 2026, 10:26 UTC.

8
playing (measured 11 Aug 2026, 09:08 UTC)
240,835
lifetime visits
85%
liked (354 👍 / 61 👎)
1,330
favourites (5.5 per 1k visits)
23 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:081first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MechaGozillePass
1,499 R$
MechGodzilla
1,499 R$
SuperGozillePass
999 R$
SuperLucky
499 R$
DoubleTraining
399 R$
DoubleDamage
299 R$
ExtraPetEquip
299 R$
DoubleGems
280 R$
Lucky
199 R$
MorePetStorage
199 R$
DoubleCoins
160 R$
TripleHatch
99 R$
QuickOpen
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

84868515 August 2026 — 84 % liked25 August 2026 — 84 % liked4 September 2026 — 84 % liked14 September 2026 — 85 % liked24 September 2026 — 85 % liked4 October 2026 — 86 % liked14 October 2026 — 85 % liked24 October 2026 — 85 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:1985no change
14 Oct 2026, 07:1985-1
4 Oct 2026, 07:1886+1
24 Sept 2026, 07:1785no change
14 Sept 2026, 05:0785+1
4 Sept 2026, 05:0484no change
25 Aug 2026, 03:0784no change
15 Aug 2026, 03:0384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.