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[🔥RELEASE🔥] Pillars

[🔥RELEASE🔥] Pillars

A Roblox experience owned by Pillars Development.

Fighting & PvPENbattle royaledeathmatchrandom events

Description (written by the developer; not a statement by this register)

🔥 Welcome to PILLARS! 🔥 Fight on 8 dangerous pillars in a fast-paced battle royale deathmatch! Every round starts with a random event like Low Gravity, chaos effects, disasters, lava, nukes, bombs and more. 🎁 Open cases during the match ⚔️ Get random weapons & utility items 💎 Collect rare items like Legendary, Mythic, Secret and more 🏆 Be the last player standing 🎨 Unlock epic pillar skins and show off your style 🌋 Survive crazy events, traps and explosions 👑 Win rounds, level up and become the strongest player Climb, fight, survive and dominate the pillars! ⭐ Like & favorite the game for more updates! Battle Royale, Deathmatch, Fighting, Survival, PvP, Weapons, Random Weapons, Cases, Case Opening, Rarities, Skins, Pillars, Towers, Events, Low Gravity, Lava, Nuke, Bombs, Chaos, Last Man Standing, Roblox Fighting Game, Fun, Multiplayer, Arena, Simulator, Action, Competitive, Rewards, Mythic, Legendary, Secret, Pillars Clash, Random Item Battle

Last updated by the developer 3 Sept 2026, 16:29 UTC.

0
playing (measured 4 Sept 2026, 15:30 UTC)
24,949
lifetime visits
47%
liked (30 👍 / 34 👎)
439
favourites (17.6 per 1k visits)
23 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bombardilo Crocodilo Bundle
499 R$
2x XP
499 R$
2x Coins
499 R$
Premium Pass
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

474847.54 September 2026 — 47 % liked14 September 2026 — 48 % liked5 October 2026 — 47 % liked4 September 20265 October 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 08:0847-1
14 Sept 2026, 22:4748+1
4 Sept 2026, 22:3247first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.