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[🌟UPD] Rock Climb For Brainrots!

[🌟UPD] Rock Climb For Brainrots!

A Roblox experience owned by King Of Brainrots!.

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Description (written by the developer; not a statement by this register)

Rock Climb For Brainrots! 🧗‍♂️ ⬇️ Descend Down The Mountain! ⚔️ Dodge The Brainrot Guards! ⬆️ Ascend Up The Mountain To Collect Brainrot! 💰 Place Brainrot At Your Base To Make Cash! 👟 Upgrade Your Speed! 🏋️ Buy Pullup Bars To Upgrade Your Climbing Speed! 🔁 Repeat.. 🌟 Thank You For Playing! Like And Favorite If You Enjoy The Game ! Do Not Use Exploits, Our Anti-Cheat Systems Will Ban You.

Last updated by the developer 6 Aug 2026, 21:50 UTC.

0
playing (measured 11 Aug 2026, 05:33 UTC)
171,991
lifetime visits
71%
liked (250 👍 / 104 👎)
4,453
favourites (25.9 per 1k visits)
23 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:333first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
699 R$
Troll Panel
599 R$
16x Permanent Cash
400 R$
Space Bat
399 R$
2x Cash
199 R$
Triple Roll
149 R$
Faster Spins
99 R$
8x Permanent Cash
80 R$
4x Permanent Cash
24 R$
2x Permanent Cash
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

RCFB118,212 · 100.0% win
Collected Common · collection76,400 · 100.0% win
Collected Uncommon · collection35,845 · 65.1% win
Collected Rare · collection20,398 · 46.5% win
Collected Epic · collection15,466 · 37.2% win
Collected Legendary · collection10,470 · 37.2% win
Collected Mythic · collection8,302 · 27.9% win
Collected Secret · collection35 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7115 August 2026 — 71 % liked25 August 2026 — 71 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:0571no change
15 Aug 2026, 06:0471first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.