Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Duck And Seek

Duck And Seek

A Roblox experience owned by Amounted Engine.

Social & hangoutENhide-and-seekasymmetric multiplayeranimal theme

Description (written by the developer; not a statement by this register)

[EARLY ACCESS] - [MOBILE SUPPORTED] A lone "hunter" awakens after blacking out in its sleep, unaware of what happened during the night. It emerges to find its flock scattered and fleeing in every direction. Determined to bring them home safely, it sets off to round them up. But from the ducks' perspective, the story is very different. the hunter appears as a terrifying monster bent on wiping them out. Panic spreads instantly through the flock. What they don't realize is that the hunter isn't chasing them to harm them at all—it's simply trying to lasso its runaway ducks and guide them back home. Duck:🦆 -Survive Till The End To Win -Quacking Reveals Your Location -Hunter Poke Breaks Your Cloak Hunter:🤠 -Return All Ducks Home To Win -Drop Kick = Melee : Lasso = Range -Equipping Lasso Makes You Slow Update: Recently Added (Owned) Collection, Couldn't Get Full Data Added A Phantom Ghost To Deliver Ducks That Stayed In Lobby

Last updated by the developer 14 Jul 2026, 16:20 UTC.

0
playing (measured 14 Aug 2026, 17:01 UTC)
5,386
lifetime visits
66%
liked (27 👍 / 14 👎)
194
favourites (36.0 per 1k visits)
23 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Hunter Chance
549 R$
V.I.P
399 R$
Aristocrat Hunter Skin
300 R$
Midro Mackson
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To New Home · welcome5,402 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

64666517 August 2026 — 64 % liked17 October 2026 — 66 % liked17 August 202617 October 2026
2 measurements spanning 60 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 00:1566+2
17 Aug 2026, 21:1964first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.