Trade Hub [Testing]
A Roblox experience owned by Game watchers.
Social & hangoutENtradingeconomysocial
Description (written by the developer; not a statement by this register)
better than trade hangout live rolimons data in game so u can stop alt tabbing every 3 seconds deals menu = items cheaper than they should be, tap to buy, get rich (or don't) (faster than rolimons <3) trade calc so u stop sending Ls and blaming lag see who's actually rich vs who's just loud trending items, value changes, trade ads, all that scan anyone's inv server hop to find the guys with the good stuff also u can donate to other people or be a beggar warning: u will look at ur own value and feel things join or stay broke idk 🤷 made by the "egg guy"
Last updated by the developer 10 Aug 2026, 23:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 02:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.