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Trade Hub [Testing]

Trade Hub [Testing]

A Roblox experience owned by Game watchers.

Social & hangoutENtradingeconomysocial

Description (written by the developer; not a statement by this register)

better than trade hangout live rolimons data in game so u can stop alt tabbing every 3 seconds deals menu = items cheaper than they should be, tap to buy, get rich (or don't) (faster than rolimons <3) trade calc so u stop sending Ls and blaming lag see who's actually rich vs who's just loud trending items, value changes, trade ads, all that scan anyone's inv server hop to find the guys with the good stuff also u can donate to other people or be a beggar warning: u will look at ur own value and feel things join or stay broke idk 🤷 made by the "egg guy"

Last updated by the developer 10 Aug 2026, 23:12 UTC.

0
playing (measured 11 Aug 2026, 02:17 UTC)
240
lifetime visits
73%
liked (8 👍 / 3 👎)
6
favourites (25.0 per 1k visits)
24 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Manual Sniper
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Trade Hub #1 · collection350 · 0.00% win
1M Value · other4 · 0.00% win
Joined the game 10 times · other3 · 0.00% win
Joined the game 50 times · other1 · 0.00% win
10M Value · collection0 · 0.00% win
100M Value · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.