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Find Convince the CRAZY Idol to let you free

Find Convince the CRAZY Idol to let you free

A Roblox experience owned by China Best Country in the world.

HorrorENescape roomhorrorai interaction

Description (written by the developer; not a statement by this register)

Find Convince the CRAZY Idol to let you free 97% of players couldn't escape from her. You're trapped with an AI obsessed idol. An idol girl designed to adore you and NEVER let you go. One wrong move and she'll know you're planning an escape. Most players never get this far. Only 3% manage to defeat her. You have until sunset... Can you escape before it's too late? <><--><><--><><--><><><><><><><><> 🔹 FEATURES TTS (Text-to-Speech) STT (Speech-to-Text) [MULTIPLAYER IS ENABLED] ⚠️ This game is paid due to AI costs, and it cannot be given away for free ⚠️ The time limit for staying in the house is ~11 minutes. This game is an improved and redesigned version of "Convince the Crazy Maid to Set You Free." This experience does not contain any adult content and filters all text according to Roblox guidelines. Enjoy 🔥

Last updated by the developer 29 Apr 2026, 19:14 UTC.

0
playing (measured 11 Aug 2026, 05:31 UTC)
46,682
lifetime visits
16%
liked (25 👍 / 136 👎)
155
favourites (3.3 per 1k visits)
24 April 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

test · other38,388 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

151615.515 August 2026 — 15 % liked25 August 2026 — 16 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 15–16 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 19:0016+1
15 Aug 2026, 18:5315first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.