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Shoot Zombies Remake! (HYBRID UPDATE 1/?)

Shoot Zombies Remake! (HYBRID UPDATE 1/?)

A Roblox experience owned by Cat rulers!.

Description (written by the developer; not a statement by this register)

In this game, you shoot zombies, find or parkour for guns, explore the map and fight bosses which is not released yet. This is a remake of a game I made years back which was poorly made, and I didn't like it, so I decided to remake it along with my friend. The first update of the hybrid update is here! We've added the armoury to the underground shelter featuring a new gun, an unfinished small part of the new map, new zombie limit and much more in the group announcement!

Last updated by the developer 4 Sept 2026, 17:44 UTC.

0
playing (measured 11 Sept 2026, 21:45 UTC)
388
lifetime visits
100%
liked (9 👍 / 0 👎)
2
favourites (5.2 per 1k visits)
24 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Sept 2026, 21:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Superdonation
30,000 R$
Donation8
150 R$
Donation4
25 R$
Donation3
15 R$
Donation2
10 R$
Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha player! · other51 · 0.00% win
Welcome! · welcome41 · 0.00% win
Entering the Underground. · progression22 · 0.00% win
Found the location of the Rocket Launcher! · collection13 · 0.00% win
In the Safe Zone. · progression13 · 0.00% win
The underground's shelter · collection12 · 0.00% win
The Underground's Safe Zone. · progression9 · 0.00% win
VIP · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.