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Beyond Viltrumites RP [Early Access]

Beyond Viltrumites RP [Early Access]

A Roblox experience owned by Epyk Studio.

RoleplayENInvincible IPSuperhero CombatRoleplay

Description (written by the developer; not a statement by this register)

Beyond Viltrumites RP is about whats beyond viltrumites? Its time for you to create your own story! Join our community server for teasers, announcements and more PC Controls: Shift - Boost Shift - Sprint C - Fly F - Block Lmb - Punch T - Lock on Q - Left Kick E - Right Kick X - Emotes Ctrl - Crouch P - Cinematic Camera (GAMEPASS) Tags: Omniman, RP, Roleplay, Invincible, Atomeve, Viltrumites, Viltrum, Viltrumite, Oliver, Mark., Eve, Thragg (The combat is a placeholder for now) Our staff: mylife282828 - Admin Halaberdnik - Moderator This is a just a solo project that took me around 3 months to make, so donating would really help me tackle Roblox's new policies and publish to all ages!

Last updated by the developer 25 Aug 2026, 09:10 UTC.

0
playing (measured 26 Aug 2026, 23:33 UTC)
602
lifetime visits
100%
liked (9 👍 / 0 👎)
12
favourites (19.9 per 1k visits)
24 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 23:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$
Factions
400 R$
Dance Emotes+
200 R$
Cinematic Camera
60 R$
Sprayer
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Your journey starts here · welcome380 · 100.0% win
Enter the throne room · progression128 · 100.0% win
Meet the creator · other60 · 0.00% win
Lab Hunter · collection13 · 0.00% win
Survive the Scourge Virus · progression3 · 0.00% win
Disorted · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10026 August 2026 — 100 % liked5 September 2026 — 100 % liked26 September 2026 — 100 % liked26 August 202626 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 06:02100no change
5 Sept 2026, 23:34100no change
26 Aug 2026, 23:34100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.