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+1 Steal Brainrots from Biomes🧠

+1 Steal Brainrots from Biomes🧠

A Roblox experience owned by Best Developer Mastieve.

ObbyENparkourbase-buildingidle-earnings

+1 Steal Brainrots from Biomes🧠 is an obby experience created on 2026-04-24. The game has accumulated 2,372,190 lifetime visits and 206,258 favorites. Currently, 61 users are playing. The title holds a 78% like percentage. Features include double jumping, obstacle dodging, base building, and offline earnings.

Description (written by the developer; not a statement by this register)

Welcome to +1 Steal Brainrots from Biomes🧠 How far can you go before you fall? 🔥 🦘 Double Jump to reach rarer biomes 🚧 Dodge moving obstacles 🧠 Save Brainrots from biomes and earn cash ⏫ Upgrade Speed and Jumps 🏗️ Build your base and unlock slots 💸 Rebirth to earn more cash Your Brainrots earn cash OFFLINE! 💤 Having fun? 👍 Like the game and invite your friends! 😄

Last updated by the developer 20 May 2026, 21:43 UTC.

61
playing (measured 10 Aug 2026, 14:23 UTC)
2,372,190
lifetime visits
79%
liked (358 👍 / 97 👎)
215,667
favourites (90.9 per 1k visits)
24 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2364first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome1,274,564 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

787978.514 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked13 September 2026 — 79 % liked23 September 2026 — 78 % liked3 October 2026 — 79 % liked13 October 2026 — 78 % liked23 October 2026 — 79 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:0779+1
13 Oct 2026, 11:0678-1
3 Oct 2026, 11:0579+1
23 Sept 2026, 11:0478-1
13 Sept 2026, 11:0479+1
3 Sept 2026, 11:0378no change
24 Aug 2026, 08:0678no change
14 Aug 2026, 08:0578first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.